Metro Exodus the best Russian post-apocalyptic survival fps game
The joy of Metro Exodus is no doubt in survival and the terrifying or exhilarating moments fighting other survivors or dangerous mutants (or sometimes even the post-apocalyptic world of Russia itself) but there's poignancy in the quiet moments spent on trains chatting it up with Artyom's comrades or listening to their hopes, dreams, and horrific life experiences. With tedious open worlds, gruelingly long scenes of being talked at, a contrived and predictable story, and only average stealth, average combat, and gorgeous visuals to stand up on, Exodus fails to live up to the series that spawned it. Shedding the rich and fleshed out world of the Moscow metro tunnels that made the games feel so alive was a risky move, and in doing so it's left behind just about everything that made the series unique or interesting.
Metro Exodus is as cruel a world as the past video games in the series, and though the game is extremely bleak for a whole lot of its runtime, there are cracks of light from Artyom, his comrades in quasi-military outfit The Purchase, and the way each one these characters search for humanity in a world that has very little left to spare. As a consequence of the claustrophobic, insular character of the preferences, the Metro video games have traditionally been tight, stressed, linear experiences which have fought to diversify surroundings and gameplay mechanics, but Exodus breaks from this, using the diversity of a Russian wilderness wrought from the battles of nuclear war to make a string of mini-open-world maps for players to explore and move around in.
Mixing it more conventional sections punctuate these segments that were open-world that we've come to expect from the series. So it is no surprise that Metro Exodus' advantages lie in what 4A Games has excelled at the Metro series of 4A rose in the deranged surroundings of the Moscow underground. There is one chapter which arrives from the first half of Metro Exodus, where Artyom, Miller, and Anna find themselves fighting with psychopaths from a bunker's depths. Where video games such as The Witcher 3 managed to turn side assignments into entirely unique storylines of their own, and many others such as Assassin's Creed Odyssey give the participant a bunch of incentive to advance and explore every inch of its own map, the side regions of Metro Exodus' environments feel more like diversions that don't necessarily add much to the larger storyline that will drive players throughout the core experience.
It still has some of the technical issues we've seen from 4A Games before, but Metro Exodus stands as a terrific post-apocalyptic shooter that expands on the series' customization options and environments without ignoring its survival roots. As with both previous Metro games, Metro Exodus puts its story above nearly everything else, leading to lengthy cutscenes and non-combat gameplay encounters both on the train and out in the world, but it manages to avoid feeling like filler material. Following the journey and experiences of Khlebnikov during the last days of life in Novosibirsk, which Colonel Miller retraces a year later, players can expect the classic story-driven gameplay of the Metro series in this new linear chapter, complete with a brand new weapon, the deadly flame-thrower, claustrophobic environments, and the all-too-familiar hair-raising tension.
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