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Showing posts from May, 2025

Cyberpunk 2077: Phantom Liberty – A Storyteller’s Dissection

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The Weight of Choice: Does Phantom Liberty Qualify as an Actual RPG Expansion? Let's ride straight to the point—Phantom Liberty is more than a mere DLC. This is CD Projekt Red's attempt at redemption—yet another chance to illustrate they still know what an RPG is. Not solely an attractive sandbox with weapons, but a realm where your actions trigger reactions—and sometimes in ways that have you staring at the ceiling at 3 AM contemplating your decisions. But does Phantom Liberty, a DLC that works best if you buy Cyberpunk 2077: Ultimate Edition , actually do that? And the one that counts—do you have to complete Cyberpunk 2077’s primary game to appreciate it? Short answer: No, but those missing would be the context of the storyline. Long answer? Let’s get into it. Not Detached but Standalone – Clean Narrative Trap In this case, Phantom Liberty sets you up in Dogtown, an anarchic region presided over by a warlord, where deceit and espionage serve as the main trade. You pick ...

Understanding Car Classes in Forza Horizon 5 and Their Influence on Gameplay

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Forza Horizon 5 exhibits beauty not only in the cars but also in how they are organized, how they compete, and how they force players to adapt. The class system is the invisible hand guiding every race, every tune, and every white-knuckle moment of FH5 on Mexico's roads. The game is not just about raw speed per race; it is about philosophy, absurdity, and everything in between. PI, Performance, And The Art of Balance In FH5, every car is given a Performance Index (PI) score, which serves as a performance measurement. The PI score is a numerical rating starting from 100 to 999, indicating how 'good' a car is. The PI score of a vehicle isn't just limited to horsepower or top speed; it is calculated based on acceleration, handling, braking, weight, and even aerodynamics. For instance, in Forza Horizon 5 , a muscle car half the Lola's Pi might have higher horsepower than the Lota's, but its raw speed does not account for the supple grip that the Elise has on the ...

Indiana Jones and the Great Circle: A Love Letter to Calamity, Cast, and Computed Chaos

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The Aesthetics of Raucousness There exists a particular instance—right after you hurl a wrench to the cranium of a Nazi, right before his knees buckle in that exaggerated, almost Tom&Jerry-style gait—where the game gives you a cheeky nudge. The showcase doesn’t stop there; the beauty Indiana gives to the fighting is epic. You are allowed to mess around with your opponents. The fighting system of Indiana Jones and the Great Circle seems almost too over the top, letting you be basic in tackling foes, which is wonderful. Dullness-inducing stealth eliminations are not only useful; they are mask comic impersonations. A chokehold turn today becomes a pratfall during sports where one party falls more often than the other. A hurl thrown towards the hammer becomes a punchline. This isn't treatment. It's reason and logic. My only regret is that if you only buy cheap PS4 games , you will not be able to enjoy this game because it works only on the latest generation of consoles and P...